Friday, September 24, 2010

Release 1 Playtest

Our first milestone was to create a Knight character for 1-on-1 combat in an Arena setting over the Network. 24 guests playtested our first release with competitive spirit. Their feedback was very valuable. Thank you Playtesters!




Monday, September 13, 2010

Concept Art for Level 1 - Arena

Our Artists, Ji and Martin, begin concepting and developing art assets for our Arena Level.



Friday, September 10, 2010

Poster & Kent


Kent poses for the promo poster

 


Monday, September 6, 2010

Ethereal Week 01 - Tutorial Gold Spike

The team takes our 1st week as an opportunity to understand the pipeline and build a tutorial in Unity3D.