Monday, July 25, 2011

A Peek Into The Final Stage Of Ethereal


When complete this will be the setting of the final battle in the war between the Rebels and the Ethereals. Stay tuned...

Wednesday, June 29, 2011

Ethereal Dev Team Meets with Media


We're having a great week! Today we met with a few media outlets to discuss our beta release and our game as we approach our official release date. We'll keep you updated if any articles come forth through the press including the following:


Bitmob
GameProGames Radar / Future US Media
IGN

Machinima 
PC World

Wednesday, May 11, 2011

Blood and GameSpy

We made a few updates this last week.

Our game joining screen has been completely redone, and now uses GameSpy list hosted games:


No decapitation is complete without blood. So, here is a look at the first iteration of our blood effect (the lad who forgot the sound for this video has been sacked):


Oh, and we had another playtest:

Saturday, May 7, 2011

Prepare for Battle, Prepare for Death

Project Ethereal has been busy with presentations and preparing for what is to come.

Our playtests/battles grow larger as we grow nearer the sacred land.

We must equip ourselves properly, and here we show our latest version of the Weapon/Armor selection screen and the views of the fallen.

Selection Screen


Spectator view

Sunday, April 17, 2011

April 15 Playtest

Last Friday, we held an important set of playtests throughout the day. We played Ethereal with locally, and across the country.

Thanks to all who playtested, and here are some videos of the action:









Monday, April 11, 2011

What's This?

Preview of something awesome coming to Ethereal.

Tuesday, April 5, 2011

April 4 Playtest

Hey folks! Check out these videos from our April 4 playtest:


Friday, March 4, 2011

Ethereal's GDC Demo

GDC 2011 has come to a close, but not before we, Team Ethereal, showed off the latest version of our game at GameSpy's booth on the Expo floor.




We spent the last two months redesigning our game to fully utilize GameSpy technology and to better enhance player experiences.

Guests at GDC 2011 experienced one-on-one combat with the recently rebuilt slashing (sword & shield) mechanics of our game.




The opportunity to show off our game provided us with a great opportunity for exposure and, more importantly, player feedback.

Thanks to all of our ETC compatriots and GDC guests who played our game and showed support!

Stay tuned to see more from Team Ethereal.

Wednesday, March 2, 2011

Ethereal at GameSpy Booth

Come see Ethereal demoing our latest at GameSpy's booth, at GDC!

Monday, January 10, 2011